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SpiritWars — Original Game Universe

A combat-ready visual world for
an original spirit-fighting game.

Client
SpiritWars
Year
2025
Services
Game Identity / Character Design / Arena Design / UI Direction
Scope
Visual world / GDD direction / Campaign system
SpiritWars

01 / Brief

The brief

SpiritWars began as an original game world built around spirit-powered combat, character identity, and arena-based action. The challenge was to shape it into a coherent visual system — one that could hold playable characters, spirit companions, arena maps, UI direction, and campaign-ready storytelling while keeping the energy of the game.

02 / Approach

The approach

  • — Defined fighters through silhouettes, weapons, combat roles, effects, expressions, and outfit variants.
  • — Built spirit companions as emotional bonds and gameplay tools that extend each fighter's identity.
SpiritWars 01
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03 / What we built

What we built

  • — A full visual-world system for an original spirit-fighting game.
  • — Character concept sheets with poses, expressions, silhouettes, weapons, and outfit variants.
  • — Spirit companion designs that extend each character's emotional and gameplay identity.
  • — Arena concept sheets with lore, map overlays, props, hazards, and color systems.
  • — UI direction and game documentation structure for future production.
  • — Campaign-ready art direction shaped around the player experience.

04 / Outcome

Outcome

A game world with structure, personality, and production logic — a visual foundation that can carry characters, companions, arenas, UI screens, campaign assets, and a future GDD while still feeling alive, dangerous, playful, and player-ready.

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