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SpiritWars — Game project

A world of spirits,
mechanics & motion.

Client
SpiritWars
Year
2025
Services
Identity / Characters / Motion
Status
Placeholder content
SpiritWars
(Brief — 01)

The brief

Build a complete brand world for a game-first universe — characters, type, color, motion language, and a system that scales from launch art to in-game UI.

The brand had to feel mythic and modern at once, ready to live across game screens, social, merch, and trailers without losing identity.

(Approach — 02)

The approach

  • — Built a wordmark that doubles as a hero composition.
  • — Designed a modular character system that supports six classes.
  • — Defined motion principles that carry from logo to in-game cinematics.
  • — Delivered a launch-ready brand kit with social, key art, and motion guidelines.
(Outcome — 03)

Outcome

A coherent brand world that the team can extend across game updates, drops, and campaigns — without rebuilding the rules every season.

Note: imagery on this page is placeholder. Final SpiritWars assets will replace the colored blocks once selected and approved.

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